![the forest gun parts not spawning the forest gun parts not spawning](https://cdn.gamer-network.net/2020/articles/2020-10-01-16-02/call-of-duty-modern-warfares-new-gun-is-so-broken-it-makes-you-look-like-a-cheater-1601564554793.jpg)
A user who attempts to fire the Daybreak in mid-air after taking knockback will continue to fall as normal, and will be possibly KOed if offstage. It can also be pocketed by Villager, or eaten by Wario, Kirby, or King Dedede. If someone holding it takes enough damage or slowly walks backwards off of an edge so that they will auto-grab the ledge, then the completed Daybreak will drop for anyone to pick up and use. Unlike the Dragoon, the Daybreak can be dropped in its assembled state. The final hit of the beam causes the ping sound effect. Glancing hits deal less damage, but the knockback can still be enough to prevent recovery. Those hit may survive if they have low enough damage and are far away enough from the blast line, but may still end up too far to actually recover. The beam ignores shields, can knock away opponents behind the user when the blast is active, and has potential KO power to those it hits directly in its line of fire to the end. When fired, it charges for a brief moment before firing a single beam that deals about 57% damage if all hits connect. Characters carrying the Daybreak can only move, jump (but not midair jump), and fire the weapon attempts to drop or throw it will fire the beam instead.
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However, unlike the Cracker Launcher, the Daybreak cannot be aimed up or down, as it only shoots straight ahead. Its control scheme is similar to that of the Cracker Launcher from Brawl: tilt a direction to walk, tap a direction to dash, and tap the opposite direction to turn around. When assembled, it becomes a large, heavy shooting weapon item. Similar to the Dragoon, the Daybreak is an item in three parts - the player must collect all three parts of the item in order to use the complete weapon. Pit wielding the completed Daybreak in Super Smash Bros.